这种鼠标点击产生烟花颗粒动画效果非常好看,在网上找了许久才找到js源代码,今天分享给大家,并在自己的网站设置这种动画效果。

步骤一

将下面的绘制代码插入到你的网站页面。

<canvas class="fireworks" style="position:fixed;left:0;top:0;z-index:99999999;pointer-events:none;"></canvas>

我的网站使用的是Halo建站工具,直接在设置-代码注入中,将代码插入全局head标签。(个人站点:故河TTL

步骤二

引用 Anime.js 动画库插件

Anime.js 是一个轻量级、功能强大的 JavaScript 动画库插件,专为现代 Web 开发设计,广泛用于创建复杂的 CSS3 动画、SVG 动画、DOM 元素动画以及 JavaScript 对象 。

1.jsDelivr CDN(推荐)

<script src="https://cdn.jsdelivr.net/npm/animejs@3.2.1/lib/anime.min.js"></script>

2.unpkg CDN

<script src="https://unpkg.com/animejs@3.2.1/lib/anime.min.js"></script>

3.字节CDN



<script type="text/javascript" src="https://lf6-cdn-tos.bytecdntp.com/cdn/expire-1-M/animejs/3.2.1/anime.min.js" id="anime.min.js-js"></script>

步骤三

将下面的绘制脚本写入页面中。

<!-- 标点击爆炸粒子烟花动画特效绘制脚本 -->
<script>

function updateCoords(e) {
    pointerX = (e.clientX || e.touches[0].clientX) - canvasEl.getBoundingClientRect().left, pointerY = (e.clientY || e.touches[0].clientY) - canvasEl.getBoundingClientRect().top
}
 
function setParticuleDirection(e) {
    var t = anime.random(0, 360) * Math.PI / 180,
        a = anime.random(50, 180),
        n = [-1, 1][anime.random(0, 1)] * a;
    return {
        x: e.x + n * Math.cos(t),
        y: e.y + n * Math.sin(t)
    }
}
 
function createParticule(e, t) {
    var a = {};
    return a.x = e, a.y = t, a.color = colors[anime.random(0, colors.length - 1)], a.radius = anime.random(16, 32), a.endPos = setParticuleDirection(a), a.draw = function () {
        ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.fillStyle = a.color, ctx.fill()
    }, a
}
 
function createCircle(e, t) {
    var a = {};
    return a.x = e, a.y = t, a.color = "#F00", a.radius = .1, a.alpha = .5, a.lineWidth = 6, a.draw = function () {
        ctx.globalAlpha = a.alpha, ctx.beginPath(), ctx.arc(a.x, a.y, a.radius, 0, 2 * Math.PI, !0), ctx.lineWidth = a.lineWidth, ctx.strokeStyle = a.color, ctx.stroke(), ctx.globalAlpha = 1
    }, a
}
 
function renderParticule(e) {
    for (var t = 0; t < e.animatables.length; t++) e.animatables[t].target.draw()
}
 
function animateParticules(e, t) {
    for (var a = createCircle(e, t), n = [], i = 0; i < numberOfParticules; i++) n.push(createParticule(e, t));
    anime.timeline().add({
        targets: n,
        x: function (e) {
            return e.endPos.x
        },
        y: function (e) {
            return e.endPos.y
        },
        radius: .1,
        duration: anime.random(1200, 1800),
        easing: "easeOutExpo",
        update: renderParticule
    }).add({
        targets: a,
        radius: anime.random(80, 160),
        lineWidth: 0,
        alpha: {
            value: 0,
            easing: "linear",
            duration: anime.random(600, 800)
        },
        duration: anime.random(1200, 1800),
        easing: "easeOutExpo",
        update: renderParticule,
        offset: 0
    })
}
 
function debounce(fn, delay) {
    var timer
    return function () {
        var context = this
        var args = arguments
        clearTimeout(timer)
        timer = setTimeout(function () {
            fn.apply(context, args)
        }, delay)
    }
}
 
var canvasEl = document.querySelector(".fireworks");
if (canvasEl) {
    var ctx = canvasEl.getContext("2d"),
        numberOfParticules = 30,
        pointerX = 0,
        pointerY = 0,
        tap = "mousedown",
        colors = ["#FF1461", "#18FF92", "#5A87FF", "#FBF38C"],
        setCanvasSize = debounce(function () {
            canvasEl.width = 2 * window.innerWidth, canvasEl.height = 2 * window.innerHeight, canvasEl.style.width = window.innerWidth + "px", canvasEl.style.height = window.innerHeight + "px", canvasEl.getContext("2d").scale(2, 2)
        }, 500),
        render = anime({
            duration: 1 / 0,
            update: function () {
                ctx.clearRect(0, 0, canvasEl.width, canvasEl.height)
            }
        });
    document.addEventListener(tap, function (e) {
        "sidebar" !== e.target.id && "toggle-sidebar" !== e.target.id && "A" !== e.target.nodeName && "IMG" !== e.target.nodeName && (render.play(), updateCoords(e), animateParticules(pointerX, pointerY))
    }, !1), setCanvasSize(), window.addEventListener("resize", setCanvasSize, !1)
}
</script>

根据这个鼠标点击烟花效果,我用AI生成了一个新的,配置步骤是一样的。

<canvas id="fireworks"></canvas>

<script>
  const canvas = document.getElementById('fireworks');
  const ctx = canvas.getContext('2d');

  canvas.width = window.innerWidth;
  canvas.height = window.innerHeight;

  const particles = [];

  class Particle {
    constructor(x, y, color) {
      this.x = x;
      this.y = y;
      this.color = color;
      this.radius = Math.random() * 2 + 1;
      this.velocity = {
        x: (Math.random() - 0.5) * 6,
        y: (Math.random() - 0.5) * 6
      };
      this.alpha = 1;
    }

    update() {
      this.x += this.velocity.x;
      this.y += this.velocity.y;
      this.alpha -= 0.01;
    }

    draw() {
      ctx.save();
      ctx.globalAlpha = this.alpha;
      ctx.beginPath();
      ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2);
      ctx.fillStyle = this.color;
      ctx.fill();
      ctx.restore();
    }
  }

  function createFirework(x, y) {
    const colors = ['#ff0000', '#00ff00', '#0000ff', '#ffff00', '#ff00ff', '#00ffff'];
    for (let i = 0; i < 100; i++) {
      const color = colors[Math.floor(Math.random() * colors.length)];
      particles.push(new Particle(x, y, color));
    }
  }

  function animate() {
    requestAnimationFrame(animate);
    ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
    ctx.fillRect(0, 0, canvas.width, canvas.height);

    for (let i = particles.length - 1; i >= 0; i--) {
      const p = particles[i];
      p.update();
      p.draw();
      if (p.alpha <= 0) {
        particles.splice(i, 1);
      }
    }
  }

  canvas.addEventListener('click', (e) => {
    createFirework(e.clientX, e.clientY);
  });

  animate();
</script>

希望这篇博客对你有帮助!如果有其他问题,欢迎随时提问!